![]() I like the weaving of the Mini-Campaign’s story and I am enjoying its pace. INITIAL IMPRESSIONS: I am really enjoying the Mini-Campaign. I’ll try to post some screen captures by tomorrow night. Tomorrow will be a busy day for me and I won’t get back to the game until late afternoon. Having been fairly well advanced in my Career Attempt, I get the feeling the Mini-Campaign is routing me along at its fastest pace between FLASHPOINT Clusters. Having started at the 700-day mark of an on-going Career Attempt, today I’ve burned through 170-days chasing down Mini-Campaign Missions and marking time between Mini-Campaign FLASHPOINT Clusters of Missions. And I’ll set the Mini-Campaign aside for now. That be SPOILERS here! Proceed at your own risk. The informative ComStar Field Library of HELPFUL Links, DFA Fan Sourcebook and Gazra's MechWarrior Lifepathing Post.įree Battletech Art assets provided by HBS, Community created Faction Banners and Custom Avatar and Insignia Thread. Gazra's Comprehensive Battletech Development Info Thread and Gruese's Map of the Inner Sphere 3025 ( forum thread) ![]() Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A Transcripts. Join your fellow BATTLETECH gamers in a Tournament, IWS League, Friday Night Fights, Command Academy and BT Discord.īT resources: TRO: 3028 and UCC Edmon's BATTLETECH Uninstall Guide and dZ_CCC ModPack Installation Guide BattleTechnology.īATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report.īATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City "BT Basics" series: Story, Combat and Merc Life. Paradox haven't confirmed when exactly in November that Flashpoint will launch, nor announced a price.If you know the enemy and know yourself, you need not fear the result of a hundred battles ~ Sun Tzu "We're combining core gameplay mechanics in new ways to create deeper content." "Flashpoint stories give us the flexibility to design a huge variety of experiences, all with different sequences, events, challenges, decisions, rewards, etc," BattleTech director Mitch Gitelman added. Probably forgets its wallet too and won't realise until it tries to pay at the petrol station. You know how it goes: your mech gets home and is still hopping around the hallway with one metal shoe off as it tries to wrench the other off when the phone rings and it's right back out the door. "To ramp up the intensity, some Flashpoint stories will feature 'Consecutive Deployments' in which players won't be able to repair their 'Mechs between missions." "Flashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards," Paradox explain in today's announcement. But the main feature is Flashpoints, a new type of mission chain. The expansion will also add the Cyclops and Crab mechs, the new 'Target Acquisition' Encounter type (where Paradox say "you'll put your light and medium 'Mechs to good use by taking control of three territories on the map to prevail!"), not to mention a tropical biome perfectly suited for land crabs. Oh, and learn about those new missions and mechs and whatnot for the turn-based strategy game too I suppose. ![]() Come meet this robolad and his huge chopper in the trailer below. wait, this mech carries an axe to chop other mechs to pieces? Hatchetman, I want you. The first expansion for BattleTech will arrive in November, publishers Paradox announced today, with a new type of story mission chain and new mechs including.
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